Scythe | The Wind Gambit
> This is an expansion - the full game of Scythe is required to play.
> This is a pre-order. Game is currently expected to ship November 2017. Pre-ordering will guarantee you a copy when the game lands later in the year.
> Price is our best estimate several months out from shipping. For pre-order customers we can guarantee if our price does happen to drop between now and the expansion arrival we will refund any difference.
> Items ordered together with The Wind Gambit will only be shipped once The Wind Gambit is in stock. Contact us if you would like to split your order (extra shipping fees may apply).
Scythe: The Wind Gambit contains two modular expansions: airships and resolutions. The airship module was originally created and shared in the Scythe Facebook group by Kai Starck. Jamey read over the rules and was impressed both by what the airships added to the game and by the effort Kai had put into the expansion through writing the rules and playtesting it. So Kai, Jakub, and Jamey collaborated to hone the airship module.
In the airship module, 2 airship tiles are randomly paired at the beginning of the game (1 passive and 2 aggressive; there are 16 total tiles). Each player’s airship miniature (a new type of unit; 1 big miniature for each of the 7 factions has those abilities, as well as the core ability that airships are free to move onto any territory (land or water) and across rivers. Each player starts with their airship on their home base, so they can start moving out of their home area right away.
In the resolution module, resolution tiles add a twist to the way each game ends. There are 8 of them, and 1 will be used each game. They often have an impact in the decisions you’ll make throughout the game.
We’ve spent the last few months blind playtesting The Wind Gambit. Thanks to over 700 playtesters, the expansion has been tested over 450 times, and it’s currently in the hands of our graphic designer.
1-7 players | 90-140 minutes